Three Pokemon Titles That Failed to Receive the Adoration They Earned

In the wake of a vision of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting series is about as ubiquitous video games around. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The continued excitement surrounding card prices ensures near-daily Pokemon headlines. It would be difficult to find a pocket monster game that didn't sell at least a couple million units. Even, unofficial Pokémon games go viral annually.

However in spite of that pervasiveness and popularity, some Pokémon games that remain underappreciated. These represent games that didn't get their proper due, or were overshadowed under the excitement of the mainline series. These are Pokémon games stuck on doomed platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or contemporary re-releases. With these criteria in mind, we won't be offering yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' let us just agree that these are Pokémon games for people with refined tastes, shall we?

Pokemon Ranch: The Chill Forerunner

Too many Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the everyday realities that would come with living with a companion. Admittedly, modern titles include small features like these in modern games—you can play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its release noted Ranch was a poor if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of passive games, and the video playthrough normalization of watching games you aren't playing. Many never realized that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so remarkable, there's a live stream dedicated to broadcasting the game continuously. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Strategic Tabletop Game Gone

Are you aware that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.

These questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting eyesore.

Pokémon: Magikarp Jump: The Absurd Experiment

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially sophisticated or profound game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


With numerous mainline entries and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection despite argu

Michael Allen
Michael Allen

Eleanor is a British travel writer and cultural enthusiast with a passion for uncovering the stories behind the UK's diverse heritage and landscapes.